mercredi 3 août 2016

Canister Texture

I was able to finally texture the Canister prop. Houdini to Substance Painter 2 is a good workflow. I was able to create UDIMs in Houdini and then have Substance Painter 2 recognize the different UDIMs. SP2 doesn't recognize the different groups from Houdini. The tiles came in as the UV space numbers.



The TextureSet List has them listed as the following UV Space.


I realized later that I did not maximize the workflow effectively. Need to go in and fix that. Make sure no UVs are crossing the borders. If they cross the borders Substance Painter 2 will give an error and will not load the model correctly.

Here is the final image with the textures added within Mantra.



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