About

Glen Debello
Technical Artist
Work Experiences:

2018 - Present
Company: AIG New York, NY
Position: VR Environment Artist
Duties: Develop 3D models using an artistic and technical approach with Houdini and Maya. Create a production pipeline for workflows between the artists and engineers. Create hard surface 3D models, layout UV's, texture, and animate for implemenation into Unity 3D game engine. Assist with research, processes and various Virtual Reality (VR) workflows.   

2015 -2017
Company: Booz Allen Hamilton San Antonio, Texas
Position: Technical Artist
Duties: Model hard surface objects, Pyro FX, destruction, Hair, Fur, Cloth, scripting tools in Python and MEL, texturing, character rigging, vehicle rigging and compositing.

Nov 11 - Sep 14
Company: CACI Inc
Position: 3D Animator
Duties: Creation of hard surface 3D models for games and animations using Lightwave. Model, texture, layout uv's and animate models. Create trees, bushes, grass and other foliage for various foliage. Rig hard surface mechanical models (vehicles, weapons) and organic models.

November 14 - Jul 16
Company: Red Valley Game Studios
Position: 3D Generalist / Cinematic Artist
Duties: Scene assembly in Houdini Digital Assets create, set up lighting, cameras, shaders and for final rendering in Mantra. Model Hard Surface and organic models using ZBrush and Houdini.   Create PyroFX using Houdini, final composite shots using Digital Fusion.


Jun 12 - Jul 13
Company: Declaration Pictures
Position: Environment Artist
Duties: Created various matte paintings

Tools

3D                     Houdini, Maya, Houdini Engine, ZBrush, SpeedTree, Substance Painter, Substance Designer Unity 3D
Rendering        Arnold, V-Ray, Mantra, Guerrila Render
2D / Video        Photoshop, After Effects, Nuke, Fusion
Scripting          Python, Mel, Vex

languages:
            English Native Language
            Tagalog Basic Conversation
            French Basics

Education:
Academy of Art University Animation & Visual Effects