jeudi 24 mai 2018

Houdini Engine for Unity and assigning Attributes

Houdini Engine for Unity gives the option to setup your objects in Houdini with Unity attributes. One great feature we have been using is the Static Object attribute. This allows the user in Houdini to make an object static in Unity. Here is my screen shot of the attribute settings. Another feature is the ability to assign materials and use Unity Tags.

Link to Houdini Engine for Unity documenation: https://www.sidefx.com/docs/unity/_attributes.html 

This will make the Object in Unity Static. The name is unity_static and the Value is set at 1. When the value is set to 0, this will make the object Not Static.



The Attribute Create node in Houdini allows you to create several attributes with one node. You don't need a separate node for each attribute you want to create. The only exception is when you are assigning Groups. When the Groups are different, then you need separate Attribute Create nodes.

Here is a screen shot with my unity_static,unity_material attribute and a unity_tag created.  

Aucun commentaire:

Publier un commentaire